Once a Giant is released it can't be stopped except by a very exceptional team, so releasing one at Armageddon (when the castle is weak enough to be reckt by the Giant) basically guarantees a win for your team.ġ. Save up to get a giant just as Armageddon starts, or even before, so long as by the time the giant reaches the castle it's armageddon then it's fine. If a giant reaches your castle on Armageddon - as it must, since Giants are nearly unstoppable - then you are basically doomed to lose. Why distract, you ask? Well, it's highly unlikely that any mob will ever reach the castle except for one:Ĥ. Creepers' regen power makes them really good to distract the enemy. Mage Towers should not be placed next to each other, nor Ice Towers, but there should be enough to keep the enemies slowed and on fire most of the time.ģ. The best defence involves all the towers placed at regular intervals. The enemy will simply use flying mobs, and your line of towers will get in the way of more useful constructions.Ģ. I think it's important to note some things:ġ. Replaces the ground with green wool and regenerates health of any mobs in the vicinity.ĭescription: Invisible to all towers except Ice and Mage.ĭescription: Revives upon death, but revival is weaker.ĭescription: Slow, regeneration, lots of health.ĭescription: Flying entity, more health, fire protection.ĭescription: Flying entity, lots of health.ĭescription: Slow, revives upon death, each revival is weaker and weaker.ĭescription: Strong, slow, lots of health, regeneration. Replaces the ground with ice and any mobs in the vicinity gain a speed bonus and move faster. Replaces the ground with bedrock and lightning strikes any mobs in the vicinity. Replaces the ground with netherrack and meteors fall from the sky severely damaging any mobs in the vicinity. Replaces the ground with lava and burns/damages any mobs in the vicinity. Replaces the ground with snow and slows down any mobs in the vicinity. The Flame enchantment is useless when there are Mage towers. Swords are more efficient in DPS than bows.
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